Hallie McConlogue

284 Anderson St. San Francisco CA 94110
work2014@xlounge.com
408-956-8643 (cell)

Experience Highlights

Symantec (06/1998 - 01/2006)
UI/UX, Web Developer, Graphic Designer and Technical Lead

I was the technical Lead for SCORE: the Sales Communications Online Resource. My duties included: social media tool development, development of social networking software for the sales force, interface design, web development, database design, search engine customization, Programming ASP, ColdFusion, CSS, JavaScript, IIS, WebTrends, Verity, MYSQL, data automation, HTML, Photoshop and graphic design. I developed a complex search engine and content management system that worked together to quickly locate information in ways the sales force expected it. Anyone could be given access to quickly post to the website by simply filling out a form… no HTML knowledge was required. Everything posted this way was automatically deeply integrated into many different web pages and the search engine and search widgets appropriately.

MadRiver Entertainment (09/2010 – 03/2011)
Director of User Experience

Duties: Social media research, web design, CSS, light JavaScript, user interface design, illustration, graphic design, Photoshop, social game design, web 2.0 trends research, UI design for social networking, and templates for Cake PHP.

Tierra Interactive (09/2009 – 09/2010)
UI – UX, Web Designer and Developer

Duties: Social media research, CSS, JavaScript, user interface design, illustration, graphic design, Photoshop, 3D modeling, web 2.0 trends research; and research and UI design for social networking.

Photon Wall (2006 – 2013)
VR mad scientist design assistant

Photon Wall is working on contact lenses for virtual reality. I did UI and UX, patent illustration, the logo, industrial design, modeling, animation, photography, and Maya renderings for marketing collaterals.

Sun Microsystems (06/1994 - 09/2001)
Virtual Reality Research Lab: Art Director and UI innovator

Duties: I created the user interface for 3D immersive environments, working closely with engineers to create better usability for 3D immersive computer graphics, environment design, animation, and story boards; and art-to-technology language translation. At Sun Microsystems, for SIGGRAPH, I did the first claymation for immersive virtual reality. I was interviewed on Beyond 2000 and by Japan’s NHK as a virtual reality artist.

Skills

Technical

JavaScript
PaperJS
CSS
PHP
ColdFusion
Actionscript
Word Press
MySQL
Java
C+

Visual design

Two dimensional
Wire Framing
Flash
Graphic Design
Typography
Photoshop
InDesign
Illustrator
Traditional Drawing
Photo shoot direction

Three dimensional

Maya
LightWave
PolyTrans
RenderMan
Slim Shaders
Clay-mation

For Fun

Vocal & theatrical Improv teacher,
Survival Research Laboratories,
Neverwas Haul Builder,
Breakers to Bay Salmon Run organizer ,
Cardboard Robot Rumble organizer,
Pillow Fight Flash mobs.